Bring the Virtual World to Life with a Major in Game Art & Interactive Design
Whether it's creating lifelike characters, imagining rich virtual game worlds or designing creatures from another planet, SNHU's Bachelor of Science in Game Art and Interactive Designcan get you on your way to working in the fast-paced, exciting world of video game art.
This BS program balances fundamental skill development with advanced training in the techniques used by industry professionals today. Students learn and apply principles used in video game art asset creation such as 3D modeling, lighting, shading, anatomy illustration, digital painting, 3D mesh topology, texturing and rigging. Courses mirror the standard workflow pipeline used in industry for the production of art assets for multiple video game platforms, including web, console, PC and mobile. You'll graduate with a vast toolkit of skills and a body of work for your portfolio.
Designed to incorporate industry experience and prepare you for the workplace more rapidly, a number of your credits will be earned through experiential learning - which may include studio work, lab work, project-based courses, internships, or industry certifications.
You’ll also learn through a mix of face-to-face classroom and online formats. That means less seat time in traditional classroom settings, and more time engaging with faculty members as project leads, internship advisors, or coaches.
Inkwell Interactive Studio
Looking to level up your portfolio? SNHU’s Inkwell Interactive Studio on campus can help you gain the experience you need to break into the industry. Modeled after a real-life work environment, Inkwell connects you with internal and external clients to fully design and implement projects – from virtual tours and games to medical simulators and more.
See Yourself Succeed with a Major in Game Art & Interactive Design
Creativity, critical thinking and technical skills all come together in this highly sought-after undergraduate program. You'll emerge with the skills you need to enter an industry that's both fast-paced and always changing.
As a private, nonprofit university, SNHU has one mission - to help you see yourself succeed. The benefits of majoring in game art and development at SNHU include:
- Supportive community. Join the SNHU campus community of students who are closely connected with faculty and staff dedicated to your success
- Affordability. It’s our mission to make higher education more accessible. That’s why, SNHU is one of the most affordable private, nonprofit universities in New Hampshire.
- Accessible faculty. Learn from highly credentialed faculty who are experts in their fields and interact with you in the classroom, dining hall, fitness center and the stands
- Opportunity. Tap into our nationwide network of alumni and strong connections with employers for internship and career opportunities
- Campus experience. Enjoy more than 50 student clubs, champion Division II athletics and fun events on our 300-acre campus in Manchester, N.H., named a "Best Place to Live" by Money magazine
Internships & Outcomes
In addition to exposing you to faculty with industry experience, SNHU's BS Game Art and Interactive Design helps you develop deep connections with other professionals. Students have opportunities to complete internships with game development companies, interact with industry professionals who regularly speak on campus and join a vibrant community of game developers in the game design club.
Most importantly, students in the program work on teams to develop publication-quality games as part of GameJams and other competitions held throughout the school year. So when you graduate, you have connections in the industry and a rich portfolio of work to show prospective employers.
The game design industry in the United States continues to grow, with industry revenues topping $30.4 billion in 2016 according to the Entertainment Software Association. The BS Game Art and Interactive Design program prepares you well for positions such as game artist, character artist, environment artist, technical artist and animator.
Curriculum
Coursework includes requirements from our undergraduate School of Arts and Sciences, such as Intro to Creative Writing, Intro to Drawing and World Mythology. Classes within this major include Creature Design, Intro to Digital Sculpting, 3-D Art and Design, and so much more.
Faculty push, inspire and encourage you to realize your full potential as a game artist. At Southern New Hampshire University, we keep classes small, allowing you to connect with faculty who are there to support you on your journey. Take Professor Ed Brillant, for example - a former art director at Seven45 Studios in Boston with more than 10 years of experience in the game art industry, having worked on games for companies such as Microsoft, Sony and Apple. Students are consistently connected with faculty members who really know what it takes to be successful in the industry.
Courses To Prepare You For Your Life & Career
SNHU's bachelor's in game art and development program includes:
- General education courses
- Degree-specific courses
General Education Program
SNHU's required general education program, known as The Commons, aims to guide you toward success in not only your academic career, but your personal and professional life too.
Throughout the curriculum, you'll gain some of the most in-demand skills in today's workplace, including:
- Research and information analysis
- Diverse audience communication
- Critical thinking and ethical problem solving
- Leadership, emotional intelligence and collaboration
This expertise will prove practical, transferable and invaluable as you grow in your career and contribute positively to society.
Beyond foundational skill development, the general education program also provides the benefit of allowing you to explore a wide range of fields outside of your intended major.
View Full Curriculum in the Catalog |
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BS in Game Art & Interactive Design |
Courses May Include | ||
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BS in Game Art & Interactive Design | ||
COM 244 | Digital Video Production: Level I | This course introduces the student to video aesthetics, and techniques, as well as providing students with hands-on production experience. Video will be approached as a creative visual communication tool for the exploration of abstract concepts, creative endeavors and the human condition. Skills covered in the class will include the fundamentals of all stages of production, use of the camera as a visual tool, audio, lighting, and editing in a digital non-linear environment. Students attend lectures and technical demonstrations, view work of various video and film directors, complete production planning and coordination, and produce creative projects. |
COM 345 | Animation and Visual Effects | This hands-on technical course provides training for the use of Adobe After Effects, the industry standard software utilized for animation, visual effects, and motion graphics in film, video, multimedia, and the Web. Students will be attending lectures and technical demonstrations, viewing various After Effects creations, completing exercises, and producing short projects with After Effects. Given the breadth of possibilities open to the After Effects artist we will focus our efforts on learning the objectives listed below. |
GAM 485 | Game Studio I | Students in this course will be working in Inkwell Interactive at SNHU, a game development studio on campus. During this course, students will be developing projects for internal or external clients. Projects will involve strict deadlines, milestones, and require the students to deliver and present interactive software solutions to meet the client's needs. Students will be assigned onto projects during the first few weeks of the semester, with room to move between projects while the course is running. Students should consider that this course will expect significant time working outside of scheduled class hours. |
GAM 486 | Game Studio II | Students in this course will be working in Inkwell Interactive at SNHU, a game development studio on campus. During this course, students will be developing projects for internal or external clients. Projects will involve strict deadlines, milestones, and require the students to deliver and present interactive software solutions to meet the client's needs. Students will be assigned onto projects during the first few weeks of the semester, with room to move between projects while the course is running. Students should consider that this course will expect significant time working outside of scheduled class hours. |
GRA 310 | Digital Graphic Design for the Web | This course focuses on digital graphic design theory and its application to web design. Students will learn about the technical requirements of professionally created web-related elements. Students will be focused on designing websites while considering functionality. Differences in designing for the desktop computer and mobile devices will be a topic for discussion and incorporated in exercises and projects. |
GRA 470 | User Interface and Experience | This course focuses on user experience, user interface design, and user-centered design concepts. Students will examine the use of advanced prototyping tools and techniques. Students will also learn aspects of usability testing. Students will go through the process of designing digital experiences that reflect principles of user experience and user-centered design. |
Total Credits: 120 |
Minimum Hardware Required Specifications
Component Type | PC (Windows OS) | Apple (Mac OS) |
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Operating System | Currently supported operating system from Microsoft. | Currently supported operating system from Apple. |
Memory (RAM) | 8GB or higher | 8GB or higher |
Hard Drive | 100GB or higher | 100GB or higher |
Antivirus Software | Required for campus students. Strongly recommended for online students. | Required for campus students. Strongly recommended for online students. |
SNHU Purchase Programs | Visit Dell | Visit Apple |
Internet/ Bandwidth | 5 Mbps Download, 1 Mbps Upload and less than 100ms Latency | 5 Mbps Download, 1 Mbps Upload and less than 100ms Latency |
Notes:
- Laptop or desktop? Whichever you choose depends on your personal preference and work style, though laptops tend to offer more flexibility.
- Note: Chromebooks (Chrome OS) and iPads (iOS) do not meet the minimum requirements for coursework at SNHU. These offer limited functionality and do not work with some course technologies. They are not acceptable as the only device you use for coursework. While these devices are convenient and may be used for some course functions, they cannot be your primary device.
- Office 365 Pro Plus is available free of charge to all SNHU students and faculty. The Office suite will remain free while you are a student at SNHU. Upon graduation you may convert to a paid subscription if you wish. Terms subject to change at Microsoft's discretion. Review system requirements for Microsoft 365 plans for business, education and government.
- Antivirus software: Check with your ISP as they may offer antivirus software free of charge to subscribers.
Game Art and Interactive Design Required Hardware & Software
Component Type |
Minimum Requirement |
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Laptop |
You will need the portability to take to your classes |
Processor |
13th Generation Intel® Core™ i9-13900H (36MB Cache, 24 core, up to 5.40 GHz) |
Memory |
16GB, 2x8GB, DDRS, 4800MHz |
Graphics Card |
NVIDIA® GeForce RTX™ 4060, 8GB GDDR6 |
Hard Drive |
1TB, M.2, PCIe NVMe, Solid State Drive |
Display |
16-inch QHD+ (2560x1600) Display |
Wireless |
Intel® Wi-Fi 6 AX201, (2x2), 802.11 AX, BTwrls card |
Battery |
6-Cell, 86WHr Integrated |
Recommended Warranty |
3-Year Onsite Service After Remote Diagnosis + Accidental Damage |
Game Art and Interactive Design also requires a digital drawing tablet. For any student that is using their own laptop, they can get any brand; Huion, XP Pen, or other brands. However if they plan on using the school’s lab PCs they must get a Wacom brand tablet, any series will do. We also have Wacom pen display tablets in the lab. If they want to take advantage of those, they will need to additionally get a pen that works with them.
Campus Undergraduate Tuition
Our Manchester campus aims to keep tuition and related costs low for our students so that you can pursue your degree and your goals.
University Accreditation
Southern New Hampshire University is a private, nonprofit institution accredited by the New England Commission of Higher Education (NECHE) as well as several other accrediting bodies.