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Online Game Art and Development Degree Bachelor of Arts in Game Design

Sultan Ahktar, who earned his degree from SNHU in 2019, standing on a quit street holding his framed  diploma.

Cost per credit $330

Total courses 40

Term length 8 weeks

Program Overview Why get a game art degree?

Build rich virtual worlds and design compelling characters with SNHU's Bachelor of Arts (BA) in Game Art and Development. In this online degree program, you'll develop creativity, critical thinking and technical skills needed to succeed in the fast-paced, exciting industry of video game art and design.

Interested in the science behind gaming? Our online game programming degree program can teach you how to create interactive game experiences through rule design, play mechanics and more.

Skills you'll learn:

  • Digital game and interactive media element design
  • Design strategy recommendations
  • Application of industry tools
  • Creative and collaborative problem solving
  • Design optimization for various digital platforms
Sultan Ahktar, who earned his degree from SNHU in 2019, wearing his esports uniform and headset with  microphone playing a video game on a desktop computer.

Courses & Curriculum Online game art degree courses for your career

Design interactive characters and environments using industry-leading graphics software in the bachelor's in game art and development at SNHU. Through a thorough study of game art principles and tools, you'll learn fundamental skills and begin practicing advanced techniques used by game artists, designers and animators today.

Even better? You'll graduate with an eye-catching portfolio of assets you can show potential employers.

Degree Courses

Game art major courses

In your 12 major courses, you'll use industry-standard 3D and 2D graphic software, like Adobe Creative Suite (Photoshop, Illustrator, InDesign) and 3ds Max. By graduation, you'll have a portfolio of work demonstrating your newly gained design and game art skills, techniques and principles, such as:

  • 3D modeling and sculpting
  • Lighting, shading and texturing
  • Illustration and digital painting
  • Rigging and character animation

Courses mirror the standard workflow pipeline used in the industry for the production of art assets, preparing you for success in real-world game art positions. You'll apply these skills to multiple video game platforms, including web, console, PC and mobile, so you'll be ready to hit the ground running in a fast-paced industry.

Courses may include:

Course ID: GRA 201
In this course students will be introduced into Digital sculpting with zbrush. Also understand how digital sculpting fits into a pipeline in a game production environment. Techniques covered in this course will be software navigation, sculpting with multiple brushes, masking, poly painting, and materials. The course will cover some practices used to prep a model for the next stage in creating a game model. Some techniques will show how zbrush can work seamlessly with other 3D modeling software. The class will also have assignments that include observational and concept drawing.
Course ID: GRA 202
In this course students will be introduced to 3DS max. It will give them an overview of what max does specifically for games. This course will be focused on modeling. Students will learn the basics of modeling low poly and high poly models. How they are unwrapped and used in conjunction with textures. It will also show a wide range of techniques used in the industry for modeling for mobile, PC and current generation consoles.
Course ID: GRA 211
This course focuses on programming capabilities to enhance graphic animations and user interfaces to provide spectacular interactive results. Those benefiting from this course include students in game development, advertising, marketing, education, web development, art and other fields that can benefit from interactive animated graphics helping to convey concepts. The course is intended for those with no programming experience as well as those with some programming background. The use and creation of animations will be covered at a level of interest to both those new as well as experienced. The results can be displayed by a browser from the internet or as standalone results displayable on a range of operating systems. This is a hands on computer based course in which the students create a number of individual projects based on their interests and capabilities, focusing on creativity and programming aspects of interactive animation. The course utilizes emerging technologies in interactive animation.
Course ID: GRA 212
This course will introduce students to character animation by learning the 12 principles of animation. We will also be going over the pipeline for skinning and rigging a character.
Course ID: GRA 220
Using Photoshop and Illustrator software, this course is an introduction to professional computer graphics creation and to the software and hardware typically used in the graphic design, video, photography and interactive Web/multimedia industries. Emphasis will be placed on the professional use of image-capturing devices, such as scanners, digital still cameras and video cameras. Image editing and color management systems will be discussed and demonstrated. The important differences between vector and bitmap graphics will be defined, as will the significant differences in preparing images for print, broadcast and Web distribution. Students will be encouraged to experiment with their own and pre-existing images using sophisticated digital editing techniques such as layering, channel masking, filtering, cloning and montaging. Special attention will be paid to copyright awareness in the age of digital image.
Course ID: GRA 311
In the first half of this course students will be introduced to a pipeline for the creation of environments inside of a game studio. Students will be shown how to use reference drawings and images to help build props and environment pieces. Students will also be shown how these assets can be used, not only as standalone assets but to create other bigger picture assets when used as a modular set piece. Then the students will digitally sculpt environment assets from references provided to them. When the sculpting phase is finished the students will learn how to build a game model from their digital sculpt. Students will then create the textures that will be used for a final render. In the second half of this course students will be able to go through this same pipeline but instead of using provided artwork, they will create something from their own imagination.
Course ID: GRA 401
This course will involve a combination of concept, texturing, digital sculpting and 3d modeling to create characters that would appear on both mobile and current generation consoles. Students will learn a proven pipeline used in the gaming industry to bring a concept to creation and ready for game implementation. The course will begin showing students how this pipeline works in combination of different types of software following a given concept. They will have the understanding of how specific software works along the path of the pipeline to create a character. Students will then be asked to create their own concept following the techniques used in class to present a finished game character for their final project.
Course ID: GRA 402
In this course students will be shown how creatures are created from an idea to a fully fleshed out game model. They will work through weekly assignments to see the connection of real world animals and fantasy creatures. Students will follow step by step instruction with supplied concepts to build a fantasy creature through real world animal anatomy and the creative process. In the second half of this course students will learn how to go through this same process of using reference of actual creatures/animals from the real world as a spring board to create their own fantasy creature.
Course ID: GRA 440
In this course students will explore how their individual creative strengths and digital skill sets fit into a professional work flow of commercial game production. Students will choose one or multiple aspects of game art creation: Character design, Environment design, or Animation. All creative work produced in this course will be executed in the context of strict deadlines that simulate industry expectation. Students will concentrate on game development source control and integration of art assets into a production pipeline. Each student develops a digital portfolio and website that showcase their ability to create professional creative art work. Students will learn the process of objective self-evaluation and peer criticism and preparing their portfolios to match professional job board postings.
Course ID: GRA 492
This capstone course is the culminating experience for the B.A. in Game Art and Development program. The aim of the capstone is to assess students' ability to synthesize and integrate the knowledge and skills they have developed throughout their coursework, rather than introducing new concepts. This course is structured to support student success in fulfilling program requirements.

Visit the course catalog to view the full BA in Game Art & Development curriculum.

Apply for free in minutes

Our no-commitment application can help you decide if SNHU is the right college for you and your career goals. Apply up until 2 days before the term starts!

Upcoming term starts: March 3, 2025 | May 5, 2025

Next term starts:
Jan. 6, 2025

Online Student Experience What’s it like going to SNHU?

Attending college online at SNHU can be a life-changing experience. In fact, 93.2% of online students would recommend SNHU according to a 2023 survey with 21,000+ respondents.

What to expect:

8-week terms

Learn around your schedule

24/7 online support

Online Classroom

What does an online course look like?

You’ll take your courses within SNHU’s Brightspace platform. This is where you’ll find your:

  • Schedule of weekly assignments
  • Discussion boards
  • Grades
  • Instructor announcements
How to Take an Online Class at SNHU
5 ways SNHU makes the admission process "easy-peasy" #shorts

Admission Applying to SNHU is fast and free

No application fee. No test scores. And no college essay. Just a simple form with basic information. It’s another way SNHU helps you reach your goals sooner.

All it takes is 3 simple steps

It's easy, fast and free.

Whether you're applying for an undergraduate or graduate degree, you’ll fill out a form to verify your previous education experience. As part of our admissions process, we'll help you request transcripts from your previous school(s) to see if you can transfer any credits into your SNHU program! (Also for free!)

After reviewing your official evaluation, you can decide if SNHU is right for you! If you choose to enroll, just pick your start date and get ready for classes to begin.

Talk to an admission counselor: 888.327.SNHU | enroll@snhu.edu

Accreditations

SNHU is accredited by the regional accreditor the New England Commission of Higher Education (NECHE). The university also carries specialized accreditations for some programs.

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Tuition Cost & Savings College can be more affordable than you think

As a nonprofit university, SNHU offers some of the lowest online tuition rates in the country. And when you work with our Financial Services team, we'll explore ways to help you save even more on your education – and customize a payment plan that works for you.

Online undergraduate tuition

Student
Cost per credit
Cost per course
Cost for 120-credit degree*
Full- and part-time students
$330
$990
$39,600
Active-duty military and spouses | Full- and part-time students**
$231
$693
$27,720

*before previously earned credits are applied

Tuition rates are subject to change and are reviewed annually.

**Note: Students receiving this rate are not eligible for additional discounts.

Additional costs: Course materials vary by course.

Transfer credits and lower your cost by:

$9,900 $14,850 $19,800 $24,750 $29,700
Transfer credits and lower your cost by:

If 30 of your prior learning credits ($330/credit) are accepted toward your bachelor’s degree.

Your remaining tuition cost: $29,700

If 45 of your prior learning credits ($330/credit) are accepted toward your bachelor’s degree.

Your remaining tuition cost: $24,750

If 60 of your prior learning credits ($330/credit) are accepted toward your bachelor’s degree.

Your remaining tuition cost: $19,800

If 75 of your prior learning credits ($330/credit) are accepted toward your bachelor’s degree.

Your remaining tuition cost: $14,850

If 90 of your prior learning credits ($330/credit) are accepted toward your bachelor’s degree.

Your remaining tuition cost: $9,900

How we estimate your tuition cost:

We look at the cost per credit multiplied by the number of credits you need to earn for a bachelor's degree. Most bachelor's degrees require 120 credits. SNHU allows you to transfer in up to 90 credits, requiring a minimum of 30 credits to be taken at SNHU. This is only a tuition estimator, and doesn't account for other fees that may be associated with your program of choice.

Career Outlook What can I do with a game art degree?

Prepare yourself for a handful of exciting roles in the gaming industry. A game art degree can help you learn the skills needed to become a concept artist, creating characters, environments, vehicles and creatures that define the overall look and feel of a game. As a modeler or animator, you could be responsible for building 3D models along with the animated assets to put them motion.

There are so many opportunities beyond the gaming world, too. Almost anything you need to build or create begins with a model, animation or both – making your animation and design skills valuable in areas like healthcare, automotive technology and the military.

Occupations

Whether it's for games or movies, ed-tech or the military, here are just a few careers you might land with an online game art degree:

Give your career dimension by creating detailed 3D models of objects and characters for film and video studios, game design organizations, or even architecture firms.

Bring your career to life as an animator. Animate objects, rigged characters and creatures for things like video games, movies, advertisements and TV shows.

Envision and plan the look and feel of virtual worlds. Visualize and create art for characters, creatures, vehicles, environments and other creative assets.

Design and draw the menus, heads-up display and other navigational components of a game or virtual environment.

8%

Increase in special effects artist and animator positions through 2032, projected by the U.S. Bureau of Labor Statistics (BLS).1

$99,060

Median annual pay for special effects artists and animators as of May 2023, according to the BLS.1

Understanding the numbers
When reviewing job growth and salary information, it’s important to remember that actual numbers can vary due to many different factors—like years of experience in the role, industry of employment, geographic location, worker skill and economic conditions. Cited projections do not guarantee actual salary or job growth.

What SNHU students are saying

Danielle Rumbaugh, who earned her degree from SNHU in 2020.

When I first started the game art program, I worked at a small game company. Applying the knowledge I learned from SNHU really pushed the limits of what I thought I was capable of.

Danielle Rumbaugh '20

Frequently Asked Questions

There isn't one defined path to becoming a game artist. Some earn a game art degree, while others pursue a graphic design degree. Others may major in computer graphics or animation.

No matter what degree you choose, the program should help you:

  1. Master the tools you need to create standout character, creature and environment designs
  2. Collaborate to create projects that can capture the eyes and imagination of employers
  3. Develop the confidence and connections you need to get ahead in the industry

Fortunately, our bachelor's in game art can help you do all 3.

"Our BA in Game Art & Development prepares students for careers in game and simulation development," said Max Callahan, associate dean at SNHU. "The experience students gain with 2D and 3D graphics software and game engines allows them to apply those creative and technical skills to exciting and challenging creative projects."

A game art degree is what it sounds like: a program that helps you specialize in making artwork for video games.

With a game art degree, you'll learn how to create the parts of a game people see. You could design the leading heroine in a first-person game or the final boss in an action adventure. You might create the coins players collect to advance to the next level of a mobile puzzle game, or a fantastic steam-punk world in an RPG.

By exploring areas like digital sculpting, 3D modeling and animation, and environment design, you'll learn how to create industry-ready work. And, with any luck, you'll knock the socks off gamers, too.

Of course. Whether you're looking to start your career or pivot to a new one, learning online can help unlock your future potential.

Our game art degree can be completed 100% online, giving you the flexibility you need to advance your career without putting your life on hold.

That's what motivated SNHU game art graduate John Lanier '20 to take the leap. "I’d been meaning to complete my bachelor’s since leaving the military," he said. "But I had a hard time finding a program tailored to game development that was also flexible and affordable."

When he found SNHU, John suddenly had a platform to step back into the world of higher education. But with so many years out of the game, it wasn't without hesitation.

"I was worried about the time commitment, workload and seemingly large number of different classes that lay before me," he said. "I’ve also been out of school for a very long time, so the fear of getting back into a classroom was very real."

Still, John went for it. He enrolled, worked hard, established his voice as an artist and came out the other side a proud graduate.

"My proudest accomplishment is now seeing my bachelor’s degree on the wall," he said.

While the U.S. Bureau of Labor Statistics does not specifically report game design or art salary data, special effects artists and animators reportedly earned a median annual wage of $99,060 in 2023.1

It should be noted, however, that salaries can vary greatly by geographic location, experience level and work environment.

Plus, with highly specialized roles within the gaming industry, each of which requires different subsets of skills and responsibilities, wage estimations are often difficult to predict.

The gaming industry is attractive to many people. It can be highly collaborative, creative and rewarding. That said, it's also very competitive and difficult to break into. This is especially true for those in underrepresented groups, such as women and people who are non-binary.

In fact, a 2023 survey by International Game Developers Association found that 31% of respondents in the gaming industry identified as women and 8% identified as gender non-binary, gender fluid, genderqueer or two-spirited.2

But at SNHU, we're committed to helping our diverse student body succeed.

As one former game design student, Grace Tay '17, put it: "We need to get to a point where, if a woman is leading in a video game, it's normal. The only way we're going to do that is if women see themselves in these positions. So my advice is: Don't let statistics discourage you, use them as fuel. If you are passionate about this field, and you apply yourself, you can do it."

As complex as the process of making a game can be, it's important to note the responsibilities of each team member involved. Here's a quick breakdown of some key jobs in the gaming world:

  • Game artist. Game artists are specifically responsible for the front-end designs in games. This may include 2D or 3D models of characters, creatures, vehicles or virtual environments.

"In the online BA in Game Art and Development degree program, we'll teach students how to create art designs and assets for game design concepts," said Max Callahan, associate dean at SNHU.

A game art degree is designed to help you fill any number of roles as a game artist – including concept designer, modeler, texture artist, rigger and animator.

  • Animator. An animator is someone who takes a static drawing or 3D model and brings it to life. As mentioned before, animation is a sub-specialization of game art.

Like many roles in gaming, this is a highly collaborative job. In many cases, your designs will come from a 3D modeler. You'll then likely work with designers under the direction of an art director to figure out exactly how a character, creature or object should move.

You'll almost act as a stagecoach – helping understand a character's motivations and giving personality to the way they move. Plus, your skills will be transferable to a number of other industries – such as film, television, marketing and more.

  • Game designer. What does a game designer do? These are the pros who have a deep understanding of their industry and what gamers want.

As a game designer, you'll spend a lot of time analyzing and talking about competitors' games. It can be helpful to start out as a QA tester or production assistant, as a good portion of your job will be dedicated to noticing design flaws to help improve gameplay mechanics.

Game designers may also specialize in a particular area of a game. You could be a level designer – where you essentially create blueprints of level maps. As a content designer, you could help create the narrative of a game, including character names, dialogue, quests and stories.

  • Game producer. Every team needs a person to keep projects on task – in the gaming world, that's the producer.

These are the folks who schedule out the work, communicate with stakeholders, manage budgets and check in with teams to make sure everything's running smoothly. It's all about communication and organization.

Those in the entry level are often given the title of associate producer. Upon reaching a more senior level, you'll likely become a product owner.

  • Game programmer. We've talked about the artists of the gaming world – now let's talk about the scientists.

Programmers are highly technical. They'll use programming languages like C++, C# and Java to define the mechanics and logic of a game. They'll build their work on a game engine like Unreal for various platforms.

Specialized game programming roles include tools programmer, simulations programmer and software applications developer.

1Bureau of Labor Statistics, U.S. Department of Labor, Occupational Outlook Handbook, on the internet, at https://www.bls.gov/ooh/arts-and-design/multimedia-artists-and-animators.htm (viewed July 1, 2024)

Cited projections may not reflect local and/or short-term economic or job conditions and do not guarantee actual job growth.

2International Game Developers Association; Developer Satisfaction Survey 2023; on the internet, at: https://igda.org/dss/ (viewed July 1, 2024)